Early reflections are generated through painstakingly accurate simulation of a diverse range of real-world spaces
and the positioning of speakers and microphones within them.
Hybrid algorithm for quality and performance
A dynamic delay network defines the Late reflections
blending seamlessly with the Virtual Space simulation to create super realistic rooms
at surprisingly low cost to your CPU *.
Convenient mixer
Effortlessly balance the direct signal
early reflections and late reflections using a simple three-channel mixer.
Under the hood
The hybrid algorithm at the heart of Spacerek fuses modelled virtual spaces to a dynamic delay network
generating reverb tails with supremely realistic early reflections
dense
colourful late reflections
and separately adjustable ER and LR pre-delay times. Dozens of emulated room types take in halls
towers
chambers
tunnels and much more
and each one integrates a variety of preset stereo microphone and speaker setups.
Spacerek also makes balancing the Direct signal
Early reflections and Late reflections easy with its three-channel mixer; while the highly musical Tilt EQ and Low Cut filter modules provide effortless shaping of the overall tail. And as each Reverb Model is pre-configured for left-right or mid-side stereo operation
tweaking width and spatialisation is a snap.
Spacerek doesnβt put the squeeze on your system
either β indeed
when you hear it
you canβt fail to be impressed by its CPU-friendliness (compared with typical audio simulation techniques).
Features:
Early / Late Pre Delay - Independent Early and Late reflection Pre-Delay controls allow up to 1 second of start time offset to be applied to each
adjustable in nanoseconds
microseconds and milliseconds.
114 stunning Reverb Models - Spacerek's expansive roster of modelled rooms lets you summon up vivid virtual stages of many kinds β from booths
chambers and halls to tunnels
chapels and towers β and switch between them at a click. Each room takes in mult
Early reflections - Virtual Space Reverb - Early reflections are generated by our proprietary Virtual Space Reverb engine
which simulates a diverse array of real-world spaces with painstaking accuracy. Each Reverb Model defines not only the acoustic prop
Late reflections - Hybrid algorithm - The late reflections are built up by a responsive dynamic delay network
which blends seamlessly with the Virtual Space Reverb's early reflections to create an incredibly natural sounding reverb tail. And despite the
Tilt EQ and Low Cut filter - Two stages of musical frequency shaping enable tonal customistation of the tail
for applying those crucial finishing touches to your reverb. The Tilt EQ provides instant boosting of lows or highs
while the Low Cut filter is
Many space types with several speaker-mic setups each
Several UI sizes and HiDPI support for better screen fit
MIDI Learn for easy controller assignment
Requirements:
Platform
CPU
RAM
Disk
Notes
Additional Requirement
Audio Card
Ports
Internet Required
32 Bit Support
64 Bit Support
Plugins
mac
Intel based 2.8 GHz (i7 based 3.4 GHz recommended)
Apple silicon
8
0
This product is not a standalone program so you need a host application to use it.
0
0
1
VST-2
VST-3
AU
AAX
windows
3.2 GHz SSE (Multicore 4.0 GHz recommended)
8
0
This product is not a standalone program so you need a host application to use it.